Unlike the other categories of traits, religion traits can go away if you abandon your religion, as detailed below under Restrictions on Trait Selection. Religion Religion traits indicate that your character has an established faith in a specific deity you need not be a member of a class that can wield divine magic to pick a religion trait, but you do have to have a patron deity and have some amount of religion in your background to justify this trait.At 1st level, you can only select one regional trait (typically the one tied to your character’s place of birth or homeland), despite the number of regions you might wish to write into your character’s background. In order to select a regional trait, your PC must have spent at least a year living in that region. Regional Regional traits are keyed to specific regions, be they large (such as a nation or geographic region) or small (such as a city or a specific mountain).If your race or ethnicity changes at some later point (perhaps as a result of polymorph magic or a reincarnation spell), the benefits gained by your race trait persist-only if your mind and memories change as well do you lose the benefits of a race trait. Race Race traits are keyed to specific races or ethnicities, which your character must belong to in order to select the trait.Campaign traits tailored to a specific Pathfinder Adventure Path can always be found in that Adventure Path’s Player’s Guide. Campaign Campaign traits are specifically tailored to give new characters an instant hook into a new campaign. ![]() And Social traits focus on your character’s social class or upbringing. Magic traits focus on any magical events or training he may have had in his past. Faith traits focus on his religious and philosophical leanings. Combat traits focus on martial and physical aspects of your character’s background.
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